![]() A normal one-hander blue before level 20 is gonna rock something like 18 DPS (example:17.5DPS 10-17 damage range 1.3AS Axe). This is also why those +1-2 damage rings are so good in early Normal mode. ![]() If you had a different 1.0 AS weapon that had a damage range of 25-37 but no Int, it would do more damage because the base DPS is more than 20% higher. Of course, the damage stat is just a guide: whenever you use a skill, it grabs a random number from the damage range and then applies all bonuses and modifiers- the Damage stat has very little correlation to the size of a single hit! Your "Damage" stat in the character sheet factors this in and spits out an average DPS stat accounting for all modifiers: in this case, you'd see a damage stat of 30. If you have a 1.0 AS staff that does 20-30 damage with 20 intelligence (and you have no other int), that means that each hit will roll a random number between 20 and 30 and then that number will be multiplied by 1.2 (remember, each point of int is +1% damage).Įffective Damage Range: The effective damage range of that weapon for a Witch Doctor or Wizard is actually 24-36. ![]() The tooltip also displays average DPS, which is actually a red herring: the min/max/AS numbers are much more relevant. Wizard and Witch Doctor weapon damage system explanation submitted by trog:Įach weapon has three relevant base stats: ![]()
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